SKILLS AND CHARACTER GENERATION

General

  • Skill levels range from 3 through 10. Maximum starting skill level is 7.
  • Skill point pools must be kept separate. A skill bought and improved with points from one pool may not be further improved using points from another pool.
  • Skill costs follow the Stat Bonus table, as follows:
Skill Level: 3 4 5 6 7 (8) (9) (10)
Total Cost: 1 2 4 6 9 (12) (16) (21)

Tag Skills

  • Starting characters have 2 options:

    1. Pick 2 Tag Skills
    2. Pick 1 Tag Skills and get another 10XP for Career Skills.

Career Skills

  • Base XP: 60
  • Must pick 10 or more Career Skills at skill level 4 or higher.

Aging

  • During character generation only, a character may exchange stat points from Ref and/or Body for more Career XP. Neither of these two stats may be lowered more than 3 steps from their initial values. This is to represent life experience through aging, trading physical stats for skills.
  • When lowering a stat one step, the character gets a number of Career XP equal to the previous stat value. Fx. lowering from 8 to 7 yields 8 Career XP.

Education Skills

  • Edu x 3XP
  • Education related skills only.
  • Skill level 4 or higher.

Pick-up Skills

  • Add Int Bonus to Ref Bonus.
  • Select this number of skills as Pickup Skills.
  • All Pick-up Skills start at 3 and may not be improved during character creation.

TAG SKILLS

  • Authority
  • Ballistix (Tag bonus at Long+ range)
  • Berzerker
  • Charismatic Leadership
  • Combat Sense
  • Cred
  • Doctor
  • Egghead (Academics, theoretical knowledge)
  • Jock
  • Vamp/Hunk/Loli/Shota
  • Sociopath (Tag bonus to Emp. skill checks, max 4 Empathy)
  • Sneak
  • Streetdeal
  • Technix
  • Vehicle Zen

SKILLS

  • Endurance
  • Strength feat
  • Wardrobe & Style
  • Interrogation
  • Intimidate
  • Resist Torture & Drugs
  • Streetwise
  • Human Perception
  • Leadership
  • Seduction
  • Social
  • Persuation (Incl. Oratory)
  • Perform (incl. Dance)
  • Awareness
  • Composition
  • Humanities (incl. Anthropology, History)
  • Business Sense (incl. Accounting, Stock Market)
  • Science (incl. Biology, Botany, Chemistry, Geology, Mathematics, Physics) Zoology)
  • Expert (cascade)
  • Gamble
  • Hide/Evade
  • Language (cascade)
  • Gather Info (Library Search)
  • Shadow & Track
  • Computer (System Knowledge, Programming, Comp. Ops., Cyberdeck Design)
  • Teaching
  • Survival
  • Archery
  • Athletics (incl. Swimming)
  • Brawling
  • Dodge
  • Handgun
  • Heavy Weapons
  • Martial Arts
  • Melee
  • Driving
  • Motorcycle
  • Operate Heavy Machinery
  • Pilot Fixed Wing
  • Pilot Heli/AV
  • Rifle
  • Stealth
  • Engineering (incl. Aero Tech, AV Tech, Electronics, Gyro Tech)
  • Basic Tech (incl. Weapon Tech, Weaponsmith)
  • Cybertech
  • Demolitions
  • Disguise
  • Security (incl. Elec. Sec., Pick Lock)
  • First Aid
  • Forgery
  • Art (incl. Paint & Draw, Photo & Film)
  • Drugz
  • Sleight of Hand
  • Play Instrument (cascade)
  • Tactics
  • Forensics
  • Procedure (cascade)
  • Combat Experience
  • Medicine (incl. Diagnose Illnes, Cryotank Ops.

Typical Solo Skills

  • Athletics
  • Awareness
  • Brawling
  • Combat Experience
  • Computers
  • Corporate Procedure
  • Demolitions
  • Dodge
  • Driving
  • First Aid
  • Gather Info
  • Handgun
  • Heavy Weapons
  • Hide/Evade
  • Human Perception
  • Intimidate
  • Martial Arts
  • Melee
  • Motorcycle
  • R.T. & D.
  • Rifle
  • Security
  • Shadow & Track
  • Stealth
  • Streetwise
  • Tactics

Typical Ganger Skills

  • Awareness
  • Basic Tech
  • Brawling
  • Combat Experience
  • Dodge
  • Driving
  • Drugz
  • First Aid
  • Gamble
  • Gather Info
  • Handgun
  • Human Perception
  • Intimidate
  • Melee
  • Persuasion & Fast Talk
  • Play Instrument
  • Rifle
  • Shadow & Track
  • Sleight of Hand
  • Social
  • Streetwise
  • Wardrobe & Style

Typical Career Criminal Skills

  • Athletics
  • Awareness
  • Basic Tech
  • Computers
  • Demolitions
  • Dodge
  • Driving
  • Drugz
  • Engineering
  • Forensics
  • Forgery
  • Handgun
  • Hide/Evade
  • Persuasion
  • Police Procedure
  • R.T. & D.
  • Security
  • Seduction
  • Sleight of Hand
  • Social
  • Stealth
  • Streetwise

Typical Law Enforcement Skills

  • Athletics
  • Awareness
  • Brawling
  • Combat Experience
  • Disguise
  • Dodge
  • Driving
  • Drugz
  • Endurance
  • First Aid
  • Forensics
  • Gather Info
  • Handgun
  • Human Perception
  • Interrogation
  • Intimidate
  • Leadership
  • Martial Art: Night Stick
  • Persuade
  • Police Procedure
  • R.T. & D.
  • Rifle
  • Security
  • Shadow & Track
  • Streetwise

Typical Soldiering Skills

  • Athletics
  • Awareness
  • Basic Tech
  • Brawling
  • Combat Experience
  • Demolitions
  • Dodge
  • Endurance
  • First Aid
  • Handgun
  • Heavy Weapons
  • Hide/Evade
  • Interrogation
  • Intimidate
  • Leadership
  • Martial Arts
  • Melee
  • Military Procedure
  • Operate Heavy Machinery
  • Pilot Fixed Wing
  • Pilot Heli/AV
  • R.T. & D.
  • Rifle
  • Shadow & Track
  • Stealth
  • Strength Feat
  • Survival
  • Tactics
  • Teaching
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