A short liting of the tings we have thougth up.

Mayer Anorexiaware
Lowers the apparent body. Useful to disguise grafted muscle and stuff like that.
Nano
Apperant body - 1 2000$ 1d6 HL
Apperant body - 2 4000$ 2d6 HL
Apperant body - 3 10000$ 3d6 HL

Newline neural processor
Enabels the user to preform a separe action with an other limb with no penalties for multiaction. Example: a strike and a kick at the same time.
cyber
10000$ 3d6 HL

Newline spider
An extension to the newline neural processor developed for use with extra arms. Gives the user the ability to preforme the same action with the lover arms as the upper without a multiaction penalty.
cyber
12000$ 2d6 HL

Compartmentalized organs. (organweave)
Enchases the organs and bloodvessels of the user in a skinweave like substanse that absorbs damage. It lovers the damage after penetrating armour and determening woundlevel. It cannot lover the woundlevel below serious but it can lower a Dead result to a serious and so on. The organweve reduces damage in headwounds just as effective som double he amount deducted från damage. Note this deduction is carried out after the doubling of damage for headshots. It comes in 2 diffrent versions.
nano
damage -4 7000$ 2d6 HL
damage -8 12000$ 3d6 HL

Reflex Rig
Enhances the users reflexes above the maximum human possible by means of supercunductor neves being sugically inplanted. Sets REF to a fixed value.
Cyber
REF 10 50 000$ 4d6 HL
REF 11 100 000$ 5d6 HL
REF 12 140 000$ 6d6 HL
REF 13 185 000$ 7d6 HL
REF 14 200 000$ 8d6 HL
REF 15 250 000$ 9d6 HL

And finally some rules for the diffrent amount of SDP in diffrent sized cyberlimbs.

Torso full SDP
Limbs 80 % SDP
Head 50% SDP
Apparent body * 5 SPD is the ground rule.
Myomar adds a 1.5 multiplyer
Hydralic Rams doubles
Reinforced joints raises the ground myltiplyer to 6
Orbital Alloys raises it to 7

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