SKILL ROLLING SYSTEM

Skill Checks & Bonus Categories

  • Basic skill score is calculated by adding the Stat Bonus (not the actual Stat value) to Skill Level.
  • On top of Stat & Skill, there are a number of other bonus categories. Bonuses of different categories stack, but not bonuses of the same. If several factors give you a bonus within the same category, only the highest one counts.
  • Other categories include Tag Bonus, Xyber Bonus, Quality Bonus and Gear Bonus.
  • The Tag Bonus is always +3. Tag skills no longer have levels.
  • As a rule of thumb, bonuses of all kinds range from +1 through +3, depending on the quality and capabilities of item in question.
  • At the GM's discretion, an arbitrary Circumstantial Bonus of up to +3 may be awarded to specific rolls.
Stat value: 0-2 3-4 5-6 7-8 9 10
Stat bonus: +0 +1 +2 +3 +4 +5

ReviewUs I don't like the stat bonus table. Just change stats to have a range from say -5 to +5, or at the very least use a linear stat bonus table (Stat/2, rounded down). StarFox

ReviewUs Nej. Det är obra att ändra det till en linjär tabell eftersom grundtesen är att du aldrig kommer att få höja ditt stat över 10, vilket gör skillnaden mellan 9 och 10 irrelevant. Ergo kommer ingen ingen ingen köpa ett stat från 9 till 10 oeftersom det inte finns en anledning till det. Oavsett om det är snyggare så ska det finnas en bonus i att ha det högsta mänskliga möjliga jämfört med det näst högsta. Om vi kör en rak kurva så skär vi effektivt bort 10. Azzad

The table below is linear and gives the max bonus at 10 only. It is simply a matter of rounding down instead of up. Of course you round down in Cyberpunk, it's a dark future. --Urban

Stat value: 0-1 2-3 4-5 6-7 8-9 10
Stat bonus: +0 +1 +2 +3 +4 +5

Difficulty Numbers

  • There are 5 Difficulty Levels, each with a corresponding Difficulty Number:
Level: Easy Medium Hard Very Hard Impossible-ish
Number: 15 20 25 30 40

Natural Die Roll Effects

  • On certain natural, unmodified die results, special effects occur.
  • On a 2 (1+1), the roll is a Botch. The GM describes how your character fails in a grand and spectacular fashion.
  • On a 3 (2+1), the roll fails, regardless of whether your total bonus plus 3 would normally reach the Diff. Number. There is however no catastrophic effects as for (1+1).
  • On a 19 (10+9), the roll is successful, regardless of circumstances, in much the same way as a natural 3. The roll is a success, perhaps unexpected, but not spectacular. For roll result calculation, a natural 19 counts as 25.
  • For 20, similar effects apply for success.
  • On a 20 (10+10), the roll meets with success as spectacular as the failure on a natural 2. For a roll result, a natural 20 counts as 30.
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