Describe XyberGuide here.

XYBER

Enablers and The Xyber Bonus

  • Enhancements give you xyber bonus to rolls.
  • The bonus ranges from +1 through +3, with increasing cost in both money and humanity.
  • Some types of xyber do not give a bonus, but rather work as enablers for certain types of rolls. Fx. the IR option for xyberoptix may allow you to do Awareness rolls in situations where normal vision is inadequate.
  • Some types of xyber will not necessarily give you a roll bonus, but rather its enahancement level is used to calculate

Enhancements, Replacements and What They Cost

  • Replacement xyber includes everything that you put into your body in order to replace the loss of a natural function. It gives you no bonuses to rolls or xyber enablers, etc. They cost merely half of the base enhancement cost in money and half the HC.
  • Enhancement xyber includes everything (mechanical, nano, bioware, etc) that gives you any form of roll bonuses and/or enablers.
  • Enhancements that give a xyber bonus to a single, specialized type of roll, such as a specific skill, have a cost calculated by multiplying the base cost by 1, 3 or 10, for +1, +2 and +3, respectively.
  • Enhancements that act as a stat booster, which is to say it gives you a roll bonus on all or most of the rolls involving the stat in question, cost 10, 30 and 100 times the base cost for xyber bonus.
  • For enhancements that give you bonuses on more than one type of roll, but not for all rolls involving a specific stat, the cost is 1-3-10 as above, multiplied by the number of types of rolls enhanced.

Humanity Cost

  • Each enhancement is listed with a HC of either 1, d3, d6 or d10.
  • Roll a number of HC dice equal to the enhancement bonus of the unit. Fx., a +2 enhancement with a d6 listed HC costs 2d6 Humanity.
  • For +0 replacements, roll one die and cut the result in half.
  • Options fitted in a xyber unit have their own HC, independent of the unit they are fitted in.

Option Slots

  • Some forms of xybernetic enhancements, such as xyberoptix, etc, may be fitted with option slots, in order to extend their capabilities.
  • The maximum number of options for any xybernetic unit is 6.
  • Enabler options use the enhancement bonus of its host xyber. Fx.
  • All enhancements that can be fitted with options have a listed option slot cost. Add this to the cost of the enhancement itself.
  • The cost of the option slots follows the 1-3-10 rule for xyber costs, as follows:

    • 2 slots: 1 x option slot cost
    • 4 slots: 3 x option slot cost
    • 6 slots: 10 x option slot cost
  • Option slots have no extra humaity cost.
  • Note that the cost for option slots does not include the actual options fitted, only the slots to put them in. Options cost extra.
  • Replacement xyber can not be fitted with option slots. I.e., your xyber must have an enhancement bonus before you can put options in it.
  • The number of option slots is entirely independent from the enhancement bonus. A +1 enhanced xyber unit can have 6 option slots, while a +3 one may have none. Having an enhancement bonus does not automatically give you any option slots. Slots much be bought separately.

    • - -

Skinweave

HC: d6

  • 1: AV6
  • 2: AV8
  • 3: AV10

Generic Stat Enhancement

HC: d10

Generic Skill Enhancement

HC: 1, d3 or d6, depending on type and number of skills affected.

Plug

HC: d6

Enables interfacing with plug equipment.

Requires Neural Processor.

Chip Socket

HC: d6

  • 1: 3 slots
  • 2: 6 slots
  • 3: 10 slots

Requires Neural Processor

Pain Editor

Ignore initiative loss from stun, and ignore roll penalties from wounds.

HC: d10

  • 1: Ignore 5
  • 2: Ignore 10
  • 3: Ignore 15

Neural Processor

HC: d6

Enables use of Chip Socket, Jack Plugs, etc.

Adrenal Booster (?)

Initiative damage buffer? (30?)

Ignore 1st stun initiative damage?

Sandevistan

Lowers initiative tick cost for actions. Roll 2d10. The higher result is the number of rounds the effect lasts. After that, the lower result is the number of rounds that your initiative cost is increased instead.

HC: d3

  • 1: 9 ticks per action
  • 2: 8 ticks
  • 3: 7 ticks

Xyberaudio / Xyberoptix / Olfactory Enhancement / Etc

General pluss on Awareness rolls where applicable. Also, any option that provides a roll bonus gives the same pluss, where applicable.

HC: d3

  • 1: 2 options
  • 2: 4 options
  • 3: 6 options

Xyberoptix Options

Anti-Dazzle: Ignore 10 points of Flash effect.

IR: See IR, duh

Lo Lite: See in lower light conditions, but lose colour vision.

Telescope:

Microscope:

HUD: Interfaces with various military applications.

Recorder:

Xyberaudio Options:

Xyber Telepathy:

Radio Link: Transmits in realtime everything your xyberears hear.

Phone Splice:

Scrambler: Makes jamming and eavsdropping more difficult.

Voice Stress Anal.: HumPer? bonus.

Recorder:

Level Damper: Ignore 10 points of Bang effect.

Xybernose Options:

Chem Sniffer: Helps identify chemicals, xyber bonus to Chemistry roll.

Pheromone ID: Helps identify organisms by scent, xyber bonus to Science/Survival roll.

(?) Helps identify substances as edible or harmful, xyber bonus to Survival roll.

Recorder:

Nano Surgeons

Cuts healing times in half.

HC: 1

Compartmentalized Organs / OrganWeave?

Reduces penetrating damage, after armor effects, etc.

HC: d6

  • 1: -3 damage points
  • 2: -6 damage points
  • 3: -10 damage points

Circulatory Sphincters

Automatic wound stabilization, no 1st aid roll required. Wounds do not stage up if untended to (?).

HC: 1

New cyber

The Mayer Biotechninca Pachiderm Powerpack

Skinweave +3 10AV 3d10 HL
Compartmentalized organs +3 10 damage reduction 3d6 HL
The Killa Gorilla  (body +3) 3d10 HL
"This package is the ulatate in urban combatware, you will be virutally unstoppable."
Mayer biotechninca recommend that you up your animal protein consumption by 100%. Because we care we give you a discount membership at Burger King.

Biotechnica Chillware (+cool) xd10
"Chillin like Villan."

Millitech Hit Rig (+x handgun and rifle) xd3 HL
"Like the fist of an angry God"

Blitzcorp Chemlicker cybertounge (+x drugz) x HL
"Lick it up!"

Ripper Cyberarm by Armani
+X xd6 HL
Options feautered 4
Rippers 1d10 HL
Phonesplice 1 HL
Armour AV 20 HArd 1d3 HL
Reinforced Joints (+1 Bod) 1 HL

Biotechnica Pheromone Gland (+2 Seduction, +2 Persuasion) 2 HL
"Never ever be last in the line for the gangbang again."
Comes with a 20% discount on your next purchase of a mister stud.
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