New rules for your Friday Night Firefights.
Ranged Combat Difficulties
It is possible to push a gun barrel aside in a close combat situation,
and only a minor change in position takes you out of the line of
fire. Thus we have replaced the difficulties to hit with a more reasonable
U-shaped curve.
Range |
Diff |
Point blank |
20 |
Close |
20 |
Medium (optimal) |
15 |
Long |
20 |
Extreme |
25 |
The defender can make a close combat defense roll versus the attackers
firearms roll at Point Blank range only.
Watch any action
move if you need to see how this works.
Firearms Damage
This is a generic damage table for firearms. Damage is same for both
cased and caseless ammunition.
Handguns |
|
Damage |
Generic Anemic (.22, .32 etc) |
|
1d6..1d6+3 |
9mm Parabellum, .45 ACP, .38 |
|
2d6 |
10mm , 11mm, .357M, 9mm Long |
|
3d6 |
12mm, .44 M |
|
4d6 |
.454 |
|
5d6 |
50M |
|
6d6 |
14mm |
|
7d6 |
|
Rifles |
|
Damage |
4.5 mm, 5.7 short |
|
2d10 |
5.56 mm, 7.62 B (AK) |
|
3d10 |
6.5 mm |
|
4d10 |
7.62 mm |
|
5d10 |
9mm B |
|
6d10 |
12.7mm BMG |
|
7d10 |
14.7mm B, 15mm BRG |
|
8d10 |
|
Shotguns |
|
Damage |
20G |
|
3d6 |
16G |
|
4d6 |
12G 2.75" |
|
5d6 |
10G 3" |
|
7d6 |
10G 3.5" Magnum |
|
9d6 |
Rifles and Armor Penetration
If you look at our damage values for rifles (yes, the table is not there yet),
you will note that rifle uses d10 as damage dice. All weapons which use
d10 damage dice are better at penetrating armor.
For a basic rifle round, armor is halved, but not penetrating damage.
If an armor-piercing round is fired from this weapon, armor is at 1/3 normal
protection, and damage is halved.
Note: See our forthcoming rules for
armor penetration.
Shotgun Accuracy
Shotguns generally have louse accuracy since it is
difficult to fire a large lead slug through
a smoothbore barrel with any accuracy.
When firing shot, multiple shots spread in a cone. At longer ranges, multiple
targets may be hit.
The listed weapon accuracy for shotguns assume that the weapon
fires solid slugs.
Shotguns receive a bonus to hit at all ranges when firing shot.
This is +3 for normal shotguns (50 m range) and +5 for sawn-off shotguns
(20 m range).
Shotgun Penetration
Shotguns firing buckshot at close ranges blast though armor
pretty easily
but at
greater ranges the penetration quickly deteriorates.
A shotgun fired at Point Blank or Close range is treated as armor piercing,
but any damage that gets through is not
halved.
At Medium range, armor protects normally.
At Long or Extreme range, armor counts as double it's normal value.
Shotguns lose damage at range, at the range of 1d6 per range increment
over short, i.e -1d6 at medium, -2d6 at long and -3d6 at extreme range.
|