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Rules : Combat

New rules for your Friday Night Firefights.

Ranged Combat Difficulties

It is possible to push a gun barrel aside in a close combat situation, and only a minor change in position takes you out of the line of fire. Thus we have replaced the difficulties to hit with a more reasonable U-shaped curve.

Range Diff
Point blank 20
Close 20
Medium (optimal) 15
Long 20
Extreme 25

The defender can make a close combat defense roll versus the attackers firearms roll at Point Blank range only. Watch any action move if you need to see how this works.

Firearms Damage

This is a generic damage table for firearms. Damage is same for both cased and caseless ammunition.

Handguns    Damage
Generic Anemic (.22, .32 etc)    1d6..1d6+3
9mm Parabellum, .45 ACP, .38    2d6
10mm , 11mm, .357M, 9mm Long    3d6
12mm, .44 M    4d6
.454    5d6
50M    6d6
14mm    7d6
  
Rifles    Damage
4.5 mm, 5.7 short    2d10
5.56 mm, 7.62 B (AK)    3d10
6.5 mm    4d10
7.62 mm    5d10
9mm B    6d10
12.7mm BMG    7d10
14.7mm B, 15mm BRG    8d10
  
Shotguns    Damage
20G    3d6
16G    4d6
12G 2.75"    5d6
10G 3"    7d6
10G 3.5" Magnum    9d6

Rifles and Armor Penetration

If you look at our damage values for rifles (yes, the table is not there yet), you will note that rifle uses d10 as damage dice. All weapons which use d10 damage dice are better at penetrating armor.

For a basic rifle round, armor is halved, but not penetrating damage. If an armor-piercing round is fired from this weapon, armor is at 1/3 normal protection, and damage is halved.

Note: See our forthcoming rules for armor penetration.

Shotgun Accuracy

Shotguns generally have louse accuracy since it is difficult to fire a large lead slug through a smoothbore barrel with any accuracy. When firing shot, multiple shots spread in a cone. At longer ranges, multiple targets may be hit.

The listed weapon accuracy for shotguns assume that the weapon fires solid slugs. Shotguns receive a bonus to hit at all ranges when firing shot. This is +3 for normal shotguns (50 m range) and +5 for sawn-off shotguns (20 m range).

Shotgun Penetration

Shotguns firing buckshot at close ranges blast though armor pretty easily but at greater ranges the penetration quickly deteriorates.

A shotgun fired at Point Blank or Close range is treated as armor piercing, but any damage that gets through is not halved. At Medium range, armor protects normally. At Long or Extreme range, armor counts as double it's normal value.

Shotguns lose damage at range, at the range of 1d6 per range increment over short, i.e -1d6 at medium, -2d6 at long and -3d6 at extreme range.


[update] [version]
Webmaster Urban Blom.