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Rules : Robots

These rules are designed to represent intelligent and even self-aware robots. The same rules can of course be applied to computer systems used in buildings or vehicles.

Technologicy Curve

Artificial Intelligences have existed since 2013. By 2020 the process of artifical intelligence creation is well known. True Artificial Intelligence are frighteningly intelligent (at least Int 12) but limited to large mainframe computer systems.

The potential market for smaller intelligent computers is enormous, and huge amounts of research capital is directed to this goal. Biotechnicha develops vatgrown organic brains in 2023. Dr Miles Dyson designed CyberDynes first true neural net computer in 2024.

By 2025, intelligent computer systems small enough to be fitted in cyborg bodies are commercially available.

General rules for robots

Robots come in two basic types, dumb and smart. All robots have an Int attribute, which governs available skills. Int is determined by complexity of computer "brain".

Robots can use a number of skills equal to INT, just as humans. Since computers have little problem accessing data, Expert skills do not count against this limit. [This also includes many Int skills such as History]. Skill level is limited to Int. Robots can be programmed using ordinary skill chips. These are commonly available at level +3, and maximum commercially avaible level is +5.

Tech attribute is always equal to Int. Dumb robots have no Cool or Empathy attributes, and are only capable of limited social interaction. ("Would you like fries with that?")

Smart robots have a Cool equal to their Intelligence. Empathy is determined by personality programming and can be has high as Intelligence.

Dumb Robots

Dumb robots can not learn new skills or develop any kind of personality. Learning ability is limited, and can only perform well-defined tasks.

A typical cleaning bot (essentially a sophisticated vacuum cleaner) has INT 2 and housekeeping +2. An autonomous spy drone can have an intelligence of 10.

Smart Robots

Smart robots are based on AI research and use sophisticated neural net computers such as the CyberDyne Nexus. Intelligent ("smart") robots with intellect similar to humans is possible, with so called 1.0 level intelligence.

Smart robots are intelligent and capable of human interacation. Social programming is quite complex, so robots capable of human interaction tend to be quite intelligent (int 4+). Basic personalty is predfined, but smart robots tend to develop individual personalities over time Loyalty programming is standard.

Robots skills can be be downloaded from ordinary skillchips. This means a cap of +3 typical skills. Higher skill levels are possible, but +5 should be considered highes level availble commercially. Robot skills improve with time, each week one skill gains +1. Skill level is still subject to Int limit.

Many smart robots become self-aware. The chance of this is 1% per point of Int (roll each year). This chance increases dramatically if robot is used for social interaction or complex tasks (i.e. bot is required to think a lot).

Most adjust well, but some are suffer from mental problems. How would you like to suddenly wake up and realize that you have been programmed to be a masochistic sex slave? You like being abused, but at the same time, you hate your programming...

Loyalty programming severly limits the robots actions, but some some robots break their programming and go rogue. Others become catatonic and shut down (in which case software can be reinstalled). When a bot goes rogue, Cool and Empathy are determied by their new, unrestricted programming. For antisocial bots, this means Cool of 12 and 0-2 empathy.

Robots fall under the laws for automomous devices. The owner is responsible for the action of the robots. The use of combat skills or weapons requires a corporate or military license. Under current legisaltion, robots have no individual rights and are considered property.


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Webmaster Urban Blom.