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Rules : Skills

Brawling

Brawling is a Martial Art these days.The Multiplier is (1) and the following attacks are considered to be Key Attacks at a bonus of +0:

Kick, Punch, Grapple and Choke

This allows the brawler to add his/her skill-level to damage and deduct the same from any damage received. Hence Brawling is no longer absolutely pointless anymore.

Skill Multipliers

Skill multipliers are only used for martial arts. Those expensive tech skill will probably not be used much anyway, so they might as well be cheap. Making them cheaper also makes the players more liable to buy them instead of buying the "cooler" combat skills...

Revised Skills

Martial Arts

Let's face it. Who would take Brawling when boxing costs as much (or as little)? Martial Arts, particularly those with a low multiplier, are unbalanced. Here is a fix:

Martial arts can only use key attacks.

This means that a wrestler has no defensive skill, so he must take Dodge & Escape or another martial art.

Fencing (2)

Under these rules, fencing is considered a martial art. Fencing has a cost muliplier of 2 and the following key attacks:

  Martial Art Strike Block Dodge Disarm
  Fencing (2) +4 +3 +2 +3

The practitioner must select a specialty, such as knife or sword. Depending on the weapon, the martial art has different names. Examples:

Martial Art Weapon
Fencing Sword, rapier
Knife fighting Knife
Kenjutsu Katana, wakisashi

Other weapons are possible, such as halberd, staff, spear (yari) and naginata.

Since fencing is purely a weapon art, unarmed attacks are not possible. Dodge and Escape can of course be used unarmed.

Melee

Melee is the skill of trained weapon combat. The main advantage over martial arts is that it can use any weapon (including those used with Brawling). It is not a martial arts, and so has no key attacks or damage bonus.

Education and General Knowledge

This skill is not used. It is replaced by the Education attribute.


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Webmaster Urban Blom.