Brawling
Brawling is a Martial Art these days.The Multiplier is (1) and the following
attacks are considered to be Key Attacks at a bonus of +0:
Kick, Punch, Grapple and Choke
This allows the brawler to add his/her skill-level to damage and deduct the same
from any damage received.
Hence Brawling is no longer absolutely pointless anymore.
Skill Multipliers
Skill multipliers are only used for martial arts. Those expensive tech skill
will probably not be used much anyway, so they might as well be cheap.
Making them cheaper also makes the players more liable to buy them
instead of buying the "cooler" combat skills...
Revised Skills
Martial Arts
Let's face it. Who would take Brawling when boxing costs as much
(or as little)? Martial Arts, particularly those with a low multiplier, are
unbalanced. Here is a fix:
Martial arts can only use key attacks.
This means that a wrestler has no defensive skill, so he must take
Dodge & Escape or another martial art.
Fencing (2)
Under these rules, fencing is considered a martial art.
Fencing has a cost muliplier of 2 and the following key attacks:
|
Martial Art |
Strike |
Block |
Dodge |
| Disarm |
|
Fencing (2) |
+4 |
+3 |
+2 |
+3 |
The practitioner must select a specialty, such as knife or sword. Depending on
the weapon, the martial art has different names. Examples:
Martial Art
|
Weapon
|
Fencing
|
Sword, rapier
|
Knife fighting
|
Knife
|
Kenjutsu
|
Katana, wakisashi
|
Other weapons are possible, such as halberd, staff, spear (yari) and naginata.
Since fencing is purely a weapon art, unarmed attacks are not possible. Dodge and
Escape can of course be used unarmed.
Melee
Melee is the skill of trained weapon combat. The main advantage over
martial arts is that it can use any weapon (including
those used with Brawling). It is not a martial arts, and so has no key
attacks or damage bonus.
Education and General Knowledge
This skill is not used. It is replaced by the Education attribute.
|